![swords and sandals 3 why is magic op swords and sandals 3 why is magic op](http://cache.hackedonlinegames.com/uploads/games/pictures/291/pUEBY1HOPOVVY.jpg)
The added synergy of getting Constitution to healing surge value and the ability boost have improved dragonborn to black.
#Swords and sandals 3 why is magic op full#
You gain your warding with any armor choice, meaning that a swordmage in heavy armor still gains its full benefit.ĭragonborn - Dragonborn now get a choice of either secondary skill for a swordmage. Thanks to errata, you no longer have to worry about losing it for the encounter if you are knocked out. Though it works with a two-handed blade, you will want to make use of it along with a one-handed blade to get the maximum +3 bonus. Swordmage Warding - This makes up for your leather armor. Finally, you can take feats to significantly improve your marking ability at paragon (Double Aegis) and epic (Total Aegis) tiers, making you one of the premier multi-markers without forcing you to choose certain powers. Your mark is sustained without additional actions or attacks, making it equal to the battlemind's. While you don't mark as easily as a warden or a fighter, you don't have to remain adjacent to your target to enforce the mark.
![swords and sandals 3 why is magic op swords and sandals 3 why is magic op](https://gamefabrique.com/storage/screenshots/snes/magic-sword-06.png)
Swordmage Aegis - This is the center of what makes you a defender. The feats which improve it don't improve it enough.
![swords and sandals 3 why is magic op swords and sandals 3 why is magic op](http://img.youtube.com/vi/53QaqqGd9Tk/0.jpg)
Swordbond - It's nice to have, but between the standard action to use it and the limited circumstances where it comes in handy, it'll primarily be used for flavor. Leather armor proficiency only is low for a defender, though Swordmage Warding and Int as the primary ability mitigate this drawback for the most part. And that said, heavy and light blades are accurate and reasonably damaging, and for the implement powers, what the form the weapon takes doesn't really matter. Proficiencies - Due to your class features, you will be using light blades and heavy blades, so only getting military light and heavy blades (and simple ranged weapons) isn't too onerous. While this starts out a little under the average for defenders, the aforementioned Constitution affinity makes up for it. This is the standard amount for a defender, and two of the three swordmage builds use Constitution as their secondary ability. Hit Points - 15 + Con score at 1st level 6 at each level thereafter. Robert Quill, for the artwork being used in the title post. Lord_Ventnor, Cecil90670, DwarvenSpartan, and all those who have posted on the swordmage before. LordDuskblade, for the format being used.
#Swords and sandals 3 why is magic op series#
PHH 2 - Player's Handbook Heroes: Series 2
![swords and sandals 3 why is magic op swords and sandals 3 why is magic op](https://s.getwinpcsoft.com/screenshots/1401/1401868_2.png)
PHH 1 - Player's Handbook Heroes: Series 1 PHB T - Player's Handbook Races: Tieflings PHB D - Player's Handbook Races: Dragonborn P3 - Assault on Nightwyrm Fortress (Adventure) P1 - King of the Trollhaunt Warrens (Adventure) MME - Mordenkainen's Magnificent Emporium This Handbook covers the following sources: Gold:You will need to take this if you want to be considered optimized in any meaningful fashion. Sky Blue: You should think hard before not taking something with this ranking. Purple: This has its uses for certain builds, but there are probably better options.īlack: Taking this will not hurt you, though there may be better options.īlue: This is a very solid choice, and should always be considered. Red: This is either completely worse than another choice, or is just plain ineffective. This Handbook uses the following system for ratings: